Tru Blu Games has announced Don Bradman Cricket Jr, a cartoon-styled, arcade-leaning cricket game coming to PC, the PlayStation Store, the Xbox Store, and the Nintendo eShop. No release date was given. The game has no official team or player licenses — only Don Bradman himself, who appears as an unlockable character.
The announcement lands in a genre where Big Ant Studios, Tru Blu's long-time development partner, has had a near-monopoly for over a decade. Fans have been asking for competition. This isn't exactly that. It's something cheaper and stranger.
A cricket game without the teams
Don Bradman Cricket Jr leans on chunky, cartoon visuals and arcade pacing rather than the broadcast-style realism of the main Cricket series. The only licensed name attached is Bradman, unlocked by completing a specific in-game challenge. That challenge also opens a bonus minigame recreating his golf-ball-into-water-tank training exercise — a bit of cricket folklore turned into a gameplay reward.
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The rest of the package is unlicensed tournaments, a challenge mode, and split-screen support for two players. No official squads. No real players. The obvious read is that Tru Blu is avoiding the largest cost line in sports games: licensing fees and revenue-share obligations. Whether that makes the game feel thin or refreshingly unburdened is the open question.
Two tiers, one brand
Big Ant Studios released Big Bash Boom in 2018, a similar arcade cricket game built on licensed Big Bash League and Women's Big Bash League squads. That title had the official teams and the official branding. Don Bradman Cricket Jr strips all of that out. It looks like a deliberate split: Big Ant keeps its simulation Cricket series on its roughly two-yearly cadence for core fans, while Tru Blu handles the lighter, licensing-light arcade tier.
That structure isn't unique to cricket. It's the same flagship-versus-casual playbook that publishers across gaming use to manage brand risk and chase volume. The arcade SKU costs less to make, carries fewer obligations, and can be priced accordingly. Big Bash Boom tried to do this with licenses. This one is trying without them.
What's missing from the announcement
No release window beyond "coming soon." No price. No confirmation of which platforms will support cross-play, if any. No details on how many unlicensed teams or tournaments the game will ship with. Tru Blu has confirmed the four storefronts and the split-screen feature, and not much else.
For crypto-native readers, there's no blockchain angle here. This is a console and PC release from a traditional publisher, with no token, no NFT, and no Web3 distribution. Any attempt to read crypto implications into the announcement would be invention, not reporting.
The competition question
The more relevant context is that cricket fans have wanted an alternative to Big Ant's simulation series for years. Don Bradman Cricket Jr doesn't fill that gap — it sidesteps it. The game is a different genre, a different price tier, and a different licensing strategy. A true rival to the main Cricket series would need official teams, real players, and a simulation engine to match. None of that is on offer here.
What Tru Blu has confirmed is a storefront presence across four platforms and a release window of "soon." The next concrete thing to watch is a date. Until one appears, the game's actual scope — number of tournaments, depth of challenge mode, whether the Bradman unlock is a one-off or part of a broader progression system — stays unknown.




